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T-Rex

Here is my take on creating the iconic T-rex from scratch. The high poly base sculpt was done in Zbrush and the low poly mesh was retopologised in Maya. Using references from the Jurassic park movies and online sources, I integrated as much detail where neccesary, whilst trying to replicate the research that was used to fuel the projects progress. Upon rewatching the Jurassic park movies for like the 100th time, I was inspired by some of the environmental scene takes. Using Unreal engine and Quixel Megascans, a small scene was composed to showcase the dinosaur living in a forestry environment. Overall, this was a perfect opportunity to enhance my skills in Zbrush, as well as further some creature design. Thanks for viewing.

- Sculpting and Z-sphere posing (Zbrush)
- Retopology (Maya)
- High/low poly baking and texturing (Substance Painter)
- Turntable video (Marmoset Toolbag)
- Renders/edits done using Marmoset Toolbag, Unreal Engine, Photoshop and Adobe Premier Pro
- 30K tri-count
- One 2K Texture set

Unreal Engine Renders

Unreal Engine Renders

Turntable Video

Renders

Renders

Gif Process

Gif Process

Zbrush Sculpt - High Poly

Zbrush Sculpt - High Poly

Low poly - retopology

Low poly - retopology

Zsphere base creation

Zsphere base creation

Zsphere rigging used for posing the mesh

Zsphere rigging used for posing the mesh

UVs

UVs

Moodboard

Moodboard